Toucan’t Blog

Liars Duel

Yesterday I read Random Ape Encounter’s Yahtzee Platforming Hack, and it sparked a design challenge under me

How about we lightly modify Liars Dice into a combat system?

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What You Need

Set Up

Determine Initiative

Concept

The First Turn

Example:

🪙6♥️

Player 1 places one coin next to the 6♥️, indicating a quantity of one rank 6 card (6♣️, 6♦️, or 6♠️) is present in the 12 cards that make up both Player 1’s and Player 2’s hands

The Second Turn

Example:

🪙6♥️🪙🪙

Player 2 has the 6♣️ in their hand, and they assume that Player 1 has at least one r6 in their hand, so they place two coins next the the 6♥️

Example:

…..8♥️🪙🪙

…..7♥️

🪙6♥️

Player 2 is worried that Player 1 is bluffing and does not have a r6 card in their hand. Player 2’s highest ranking card is their 6♣️ so they decide to counter-bluff by placing two coins next to 8♥️

Turns 3+

Resolve

Example:

….…..9♥️🪙

🪙🪙2♥️

Hand: 23689Q

Hand: AA579K

Player 1 bet that there would be two r2 cards between both hands, but there was only one r2 card, so Player 1’s attack misses.

There are two r9 cards between both hands, but Player 2 only bet that there would be one, so Player 2’s attack hits for 1 damage!

Rounds

License

Liars Duel is licensed under CC-BY-SA 4.0 by Sam Long